Zinne Games • House of Video Game Cultures • Gaming with Meaning
Video game culture has taken over living rooms and homes for several decades. Its practice and influence in various media spheres continue to grow each year. Yet, video games (and digital media more broadly) are still too often left outside classrooms, training centers, and cultural or artistic spaces.
The Zinne Games House of Video Game Cultures developped by Arts&Publics is the place for “another way of gaming” — one that fosters citizenship, promotes media literacy, trains facilitators, creates jobs, and bridges the gap between creators and the public. The activities offered revolve around the core missions of Arts&Publics’ cultural mediation work (training, inclusion, facilitation, promotion), through which we appropriate and reinterpret video games with a critical and reflective approach. This positions the medium as both a tool for media education and an object of media education.
A Multidimensional Approach
The activities within our House of Video Game Cultures focus on several key areas:
- Video game creation
- Game hacking and creative repurposing
- Game discovery and exploration
- Openness to digital creation in a broader sense
- Training and support for using video games as educational and facilitation tools
- Sociological study of video games as a medium and of digital cultures
- Promotion of video games in their artistic, social, and local dimensions